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Paper Title

Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry

Authors

Ms. S. Anusuya , Mrs. R. Sindhumathi , Dr. M. Jeyagowri , MR. K. Prem

Keywords

Snake and Ladder game, Health hazards of electronic gadget

Abstract

Introduction: Electronic gadgets are a part of our daily life. Electronic gadgets affect our ability to communicate effectively. Nowadays you don’t need a dictionary to find the meaning of the words you have to type it on your phone. The number of people who own electronic gadgets has steadily increased and the dependency on them too. According to a report of the social talks in January (2021), there were 4.66 billion active internet users worldwide 59.5 percent of the global population. Of this total, 92.6 percent (4.32 billion) accessed the internet via mobile devices. Objectives: The aim of the study was to evaluate the effectiveness of Snake and Ladder game on knowledge regarding the health hazards of electronic gadgets among adolescents. Method: A pre-experimental design was used in this study. A total of 30 students were selected by using a purposive sampling technique. The Self-structured questionnaire was used to collect data. Findings: The results revealed that most of the adolescents 17(56.7%) had inadequate knowledge, 7(23.3%) had moderate knowledge and 6(20.0) had adequate knowledge in the pre-test and the post-test after the intervention, 29(96.7%) had adequate knowledge and 1(3.3%) had moderate knowledge. The findings of the study show that there is a significant difference between the effectiveness of the pre-test and post-test scores of knowledge regarding health hazards of electronic gadgets among adolescents after the intervention, respectively. The demographic variables Age, Hours of gadgets use, and knowing about health hazards showed significant associations between the pre-test score of the knowledge regarding health hazards of electronic gadgets among adolescents with selected demographic variables in the experimental group. Conclusion: In this study, Snake and Ladder game shows improvement in the student’s knowledge regarding the health hazards of electronic gadgets.

How To Cite

Choose the style your journal or department asks for, then copy it. Every version below is generated from this paper's own record.

IJRTI — journal style
"Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry", IJRTI - International Journal for Research Trends and Innovation (www.ijrti.org), ISSN:2456-3315, Vol.9, Issue 2, page no.121 - 127, February-2024, Available :https://ijrti.org/papers/IJRTI2402021.pdf
APA — 7th edition
Anusuya, S., Sindhumathi, R., Jeyagowri, M., & Prem, K. (2024). Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry. International Journal for Research Trends and Innovation, 9(2), 121 - 127. https://ijrti.org/viewpaperforall.php?paper=IJRTI2402021
MLA — 9th edition
Anusuya, S., et al. "Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry." International Journal for Research Trends and Innovation, vol. 9, no. 2, 2024, pp. 121 - 127, https://ijrti.org/viewpaperforall.php?paper=IJRTI2402021.
Chicago — 17th, bibliography
Anusuya, S., et al. "Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry." International Journal for Research Trends and Innovation 9, no. 2 (2024): 121 - 127. https://ijrti.org/viewpaperforall.php?paper=IJRTI2402021.
Harvard — author–date
Anusuya, S. et al. (2024) 'Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry', International Journal for Research Trends and Innovation, 9(2), pp. 121 - 127. Available at: https://ijrti.org/viewpaperforall.php?paper=IJRTI2402021
IEEE — numbered reference
S. Anusuya, R. Sindhumathi, M. Jeyagowri and K. Prem, "Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry," IJRTI, vol. 9, no. 2, pp. 121 - 127, Feb. 2024.
Vancouver — biomedical
Anusuya S, Sindhumathi R, Jeyagowri M, Prem K. Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry. IJRTI. 2024 Feb;9(2):121 - 127.
AMA — 11th edition
Anusuya S, Sindhumathi R, Jeyagowri M, Prem K. Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry. IJRTI. 2024;9(2):121 - 127. Accessed at https://ijrti.org/viewpaperforall.php?paper=IJRTI2402021
BibTeX — Zotero, Mendeley, LaTeX
@article{IJRTI2402021, author = {S. Anusuya and R. Sindhumathi and M. Jeyagowri and K. Prem}, title = {Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry}, journal = {International Journal for Research Trends and Innovation}, volume = {9}, number = {2}, pages = {121 - 127}, year = {2024}, month = {February}, issn = {2456-3315}, url = {https://ijrti.org/viewpaperforall.php?paper=IJRTI2402021} }
RIS — EndNote, RefWorks
TY - JOUR AU - Anusuya, S. AU - Sindhumathi, R. AU - Jeyagowri, M. AU - Prem, K. TI - Effectiveness of Snake and Ladder game on knowledge regarding health hazards of electronic gadgets among adolescents at selected colleges, Puducherry T2 - International Journal for Research Trends and Innovation JA - IJRTI VL - 9 IS - 2 PY - 2024 SN - 2456-3315 UR - https://ijrti.org/viewpaperforall.php?paper=IJRTI2402021 SP - 121 EP - 127 ER -

Issue

Volume 9 Issue 2, February-2024
Pages : 121 - 127

Other Publication Details

Paper Reg. ID IJRTI_189167
Published Paper ID IJRTI2402021
Downloads 205,652
Research Area Engineering
Country -, -, India
Published February 2024

About Publisher

International Journal for Research Trends and Innovation Published by IJRTI (JW Publication)
2456-3315 ISSN
10.57 Impact Factor
2016 ESTD Year
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Impact Factor 10.57 calculated by Google Scholar and Semantic Scholar.
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Licence

© 2024 — Authors hold the copyright of this article. This work is licensed under a Creative Commons Attribution 4.0 International License and The Open Definition. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (CC BY 4.0), which permits unrestricted use, distribution and reproduction in any medium, provided the original author and source are credited.
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Declarations

Funding

No external funding was received for this study.

Conflict of Interest

The authors declare that they have no conflict of interest.

Acknowledgements

The authors would like to thank the reviewers and the editorial board of International Journal for Research Trends and Innovation for their careful reading and constructive comments, and all colleagues who supported the preparation of this manuscript.

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