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The use of augmented reality (AR) technology to visualize engineering terms has the potential to revolutionize the way engineering concepts are taught and understood. It examines the advantages and difficulties of utilizing augmented reality technology to improve engineering education. Existing solutions encompasses various studies highlighting the integration of advanced visualization techniques, including augmented reality (AR), into educational contexts such as architecture and engineering education. In the realm of architecture education, a study comparing traditional printed plans with interactive 3D models emphasizes the benefits of employing new systems for enhanced learning experiences. One notable drawback is the underutilization of augmented reality (AR) in computer science education thus far. While AR has shown significant promise in enhancing learning experiences across various disciplines, its application in computer science education remains limited. Often virtual environments are visualized with head-mounted- displays (HMDs) [1] that surround the user’s head. This lack of integration may stem from factors such as the perceived complexity of implementing AR solutions in computer science curricula, as well as the need for specialized expertise in AR development among educators. In response to the underutilization of augmented reality (AR) in computer science education, we propose a comprehensive approach aimed at integrating AR technology into the curriculum to enhance learning outcomes. Our proposal involves leveraging platforms to develop interactive 3D models tailored to computer science concepts. These models will be seamlessly integrated into the learning environment, providing students with immersive experiences that facilitate deeper understanding and engagement with course material. To evaluate the effectiveness of our approach, we have devised metrics focusing on student engagement, comprehension, and retention. These metrics will assess factors such as interaction frequency with AR content, performance in assessments related to AR-enhanced topics, and long-term retention of learned concepts. By employing these metrics, we aim to gather quantitative data on the impact of AR technology on student learning outcomes in computer science education. The results include 3D models which are easy to visualize complex structures.
Keywords:
Augmented Reality, 3D Model,
Cite Article:
"Enriched Learning Tool Using Augmented Reality in Computer Science Education", International Journal of Science & Engineering Development Research (www.ijrti.org), ISSN:2455-2631, Vol.9, Issue 5, page no.290 - 297, May-2024, Available :http://www.ijrti.org/papers/IJRTI2405043.pdf
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000205273
ISSN:
2456-3315 | IMPACT FACTOR: 8.14 Calculated By Google Scholar| ESTD YEAR: 2016
An International Scholarly Open Access Journal, Peer-Reviewed, Refereed Journal Impact Factor 8.14 Calculate by Google Scholar and Semantic Scholar | AI-Powered Research Tool, Multidisciplinary, Monthly, Multilanguage Journal Indexing in All Major Database & Metadata, Citation Generator